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unknw@lab ~ % figlet -f dashes unknw
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unknw lab
unknw@lab ~ % cat about.txt
at unknw we make a lot of things outside our main projects — we test new tools and have fun however we can. this page collects them all
unknw@lab ~ % # scroll ↓# swipe up ↑
lab pieces
for granola's design engineering night we built a pipeline: a selfie at the door became a real 3d model, cinema 4d orbited it, h3-max turned the orbit into scenes, and everything landed in a granola × unknw layout — printed and emailed on the night
footage chopped into slices that slip against each other — a glitch experiment that kept going
the hackathon site we made for ai marketing kombat was a game: marketers as fighters, kpis as health bars. this is the fight itself
for fff we needed particles no plugin would give us, so we wrote our own engine: 125,000 particles in three layers, steered by a noise field over the film. this is the tool itself — move the sliders
the launch hero we made for partly's interpreter 3: a wall of repair data that gathers into a crashed car, then unfolds into the damage, procedures and parts the model reads off it. every point is a letter, all in three.js. move the mouse over the field, then scroll
a live soap film — real thin-film interference, simulated in the browser. blow on it with the mouse and watch the colours run
our browser port of anya maryina's touchdesigner particle piece — no lidar, just a webcam. your hands make the currents; press j for the jellyfish
billboards for fillmore's launch that metaview didn't go with — one man in lime, three backgrounds: chrome swirl, motion streaks, nothing at all
one shot of the ace combat teaser at every stage we took it through — animatic, viewport, draft shading, final render. two weeks, no ai
how we work now: three agents in three terminals, all at once
a test of how far an agent gets on its own: hermes built the models and rendered the scene in cinema 4d, then kling took it into the deep sea
a stoned fox on a chair, generated from a few reference shots and cleaned up in cinema 4d. move the cursor and it turns with you
a launch film we made for codos — the ceo talking through floating glass screens of his own numbers. 1.4m people watched it
a booth loop to introduce PartlyRepair AI with the torx mark leading the way
a little synth we made for ben — four tracks, a build button and a main knob that pushes the mix. play it with the keys: space, arrows, 1–4, b
a pattern studio for sunmoon — stacked gradient layers, mirrored and stepped, every slider live
we animated metaview's line illustration by solving the physics instead of keyframing it — the ball really rolls on the rocking beam, inertia and all
the cloud run from the ace combat teaser — cinema 4d and embergen, every cloud simulated, nothing generated
the lens-to-eye cut from the ace combat teaser for the game awards 2025
three pattern tools we built for a research brand — a heat map that follows the cursor, the same heat over a photo with hotspots and tech marks, and a field of digits grown from noise. switch between them at the top, every slider is live, drop in your own photo
a logo loop that started as a texture test — soft shapes run through a halftone and left to drift under the wordmark
a cinema 4d session, sped up 5×: a matrix of cubes, a shader field and a camera, poked at until grids turned into patterns

a concept for handsel & gretel we didn't go with: black friday shouting in the background, one quiet line in front — start with £5
a band from the brand page we built for partly's rebrand: the chrome nut, and a ribbon running behind it in two directions at once — no script, just css
six ways to break a picture, one click apart — pixel sort, ascii, edge detect, halftone, trails, datamosh. click to jump worlds from the point you click, hold space for slow-mo
250,000 particles, two ways — a ninja you scatter with the cursor that drifts back together, and one cloud that flies between three figures as you move across the screen. every parameter is a slider. built on pavel mazhuga's experiments

another fillmore billboard metaview passed on — “get the right butts in seats”, #hiremaxxing, mocked up on a wall over a parking lot

no idea — where most of a designer's days begin. an exploration in cinema 4d and redshift, still made by hand, light doing the work